Posts

Return to Traitor's Toll

Image
Facing the prospect of a quiet weekend, I set up another Traitor's Toll table and had a go at a solo run of Patrol Duty, the game's 'standard' mission. The main differences from the Training Mission would be a) proper plots, and b) a considerably larger number of guards (10 versus 5 for the solo versions of the respective missions). The table as set up after deploying and scattering civilians. I need to do some proper market stalls and other such scatter at some stage, as the playing surface is still a bit sparse with what I have currently. My 10-guard squad. With a budget of 45 points for solo players, that meant a captain and nine other guards, plus 3 points left over for extra kit. My captain had a bow (+2) and I brought in a crossbowman (+1) from a different squad. One third in total, including the captain, would have to be left in reserve, which in my case would include the man with a sheathed sword (second top left) and the man with a spear (bottom middle). My fir...

A Short, Sharp Shock – Burma, 1944 (again)

Image
After a couple of weeks of work-related obstructions, Gareth and I were able to resume our usual Tuesday gaming night and did another run of Chain of Command. This time we'd do Mission 4: Delaying Action. The defender (once again, my Indians) has an objective in their half of the table, and whoever holds it at game end wins. Unlike most scenarios where the final countdown can only be triggered if the attacker has taken an objective, in this one the defender can start the clock if two turns have elapsed. In addition, the objective counts as a jump-off point. Gareth had rolled modestly for support, getting a total of 9 points which he spent on an adjutant, an SMG, a ruse, a tankette, and a sniper. I got half his total rounded down, plus 1 for platoon rating adjustment, and spent my 5 points on a machine gun and an extra mortar. The Game Jump-Off Points and Objectives: Gareth had got quite a concentrated position and would be able to converge quite effectively on my left flank. In ret...

Guards of Traitor's Toll: First (Solo) Run

Image
As an avid player of both Test of Honour and 02 Hundred Hours , the release of Guards of Traitor's Toll intrigued, but did not initially grab me. Then around March I started pondering, and before I knew it I had committed to a new project.  Traitor's Toll  is my first fantasy wargame although I have in the past done some sci-fi ( Aeronef and its derivatives), and I'm actually not that deep into the Discworld  series that inspired it either; I really was just drawn to the mechanics and aesthetics. So, I made a few orders, and then after a couple of months of preparation, I felt like I could do a solo run of the Training Mission. For those unaware, the premise of Traitor's Toll  is that players take on the role of the city watch and deal with a series of crimes and crises over the course of the game, all while civilians mill about and offer both help and hindrance. Suspects will also emerge from the civilian population, be they thieves, murderers, arsonists, or the ...