Guards of Traitor's Toll: First (Solo) Run
As an avid player of both Test of Honour and 02 Hundred Hours , the release of Guards of Traitor's Toll intrigued, but did not initially grab me. Then around March I started pondering, and before I knew it I had committed to a new project. Traitor's Toll is my first fantasy wargame although I have in the past done some sci-fi ( Aeronef and its derivatives), and I'm actually not that deep into the Discworld series that inspired it either; I really was just drawn to the mechanics and aesthetics. So, I made a few orders, and then after a couple of months of preparation, I felt like I could do a solo run of the Training Mission. For those unaware, the premise of Traitor's Toll is that players take on the role of the city watch and deal with a series of crimes and crises over the course of the game, all while civilians mill about and offer both help and hindrance. Suspects will also emerge from the civilian population, be they thieves, murderers, arsonists, or the ...