The Oyoshima Campaign, Part 2: The Peasants are Revolting! Again!

Following on from the first game , Gareth and I resumed our campaign yesterday with a run through one of the scenarios out of the Sengoku book. The premise for this encounter was that an itinerant preacher had riled up a nearby village to revolt, and the monks were sallying out to link up with them and intercept an Ōtomo attack. Of the three options I offered, Gareth took one where his troops would attempt to attack mine with the aid of some deceptive manoeuvres, leading to the Cunning Ruse scenario. The objectives for this scenario are a standard control-type affair, with three objective markers around the middle of the table, and victory going to whoever controls the most by the end of turn 5. Both sides have equal forces, but at the beginning of the game, one half of the attacker's forces are a decoy which will disappear at the end of the first turn, or earlier if the enemy gets close enough; they then become available as reinforcements at the start of turn 2. In theory, the de...