The Oyoshima Campaign, Game 1: The Peasants are Revolting!
For this summer, I've planned to run a multiplayer, open-plan campaign pitting various forces against each other. An introductory post will, paradoxically, come later, once I have a bit more material pinned down, but with a pause in gaming time coming up due to a small trip (a reminder to me that I never rounded out the Kyushu photos from 2024), I thought it'd be best to write up the first battle report first, and then do the general introduction at a suitable juncture. The overall setting of the campaign is a fictional island, albeit heavily inspired by real-world geography, in the Seto Inland Sea. Normally ruled by a branch lineage of the Ōtomo clan, the lord has taken his troops out to fight on Kyūshū, leaving it vulnerable to revolt and invasion. Multiple factions now vie for control of the island. To start with, I am taking control of the Ōtomo clan, centred on an Onna-Bugeisha force; opposing them is Gareth, controlling a band of warrior monks who will be the first challe...