Ruminations on Context, Process, and Result in Wargames Rules
While browsing Reddit recently, I ended up stepping into this thread posted by user /u/tehulzpare, asking how he might 'sell' rules with greater asymmetry and complexity to his friends – more specifically in this case, how he might get people to try Chain of Command rather than their existing staple, Bolt Action . As someone who is also sort of facing this question (both my current and previous groups are CoC devotees, but I'm going to be moving away for the next couple of years, near some friends who are mainly BA players), I had my own thoughts going in. As I was reading through tehulzpare's post, though, I started being put in mind of this blog post by Chris Pringle, author of Bloody Big Battles , from back in 2015, musing a bit on the various directions that rules can go in. To cut it very short (but you really ought to read it for yourself), Chris suggests that rather than seeing rules as falling on a sliding scale from more 'war' to more 'game