Some Practice Runs
Skipping rapidly ahead to the mid-19th century, last Friday saw James and Timmy of the Hong Kong Society of Wargamers come over for a go at Sharp Practice. The HKSW has picked up Sharp Practice recently (at my recommendation, as it turns out), but mainly for the Napoleonic Wars, to which the Boshin War offers a rather different setting, with its longer-ranged, and in some cases faster-firing weapons. Although I've been toying with some house rules (the ideas for which mostly originate with others), the aim for this game was to build more familiarity with the rules as written, so that's what we did. I set up the table with a stream running down the middle and buildings either side, with woods sprinkled liberally about. The idea was to avoid giving either side a wide, uninterrupted field of fire. Each of the six buildings concealed a playing card, one of which (the Joker) represented a spy whom the Shogunate force had to make off with. 10 Task points were needed to search each bu...