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The Oyoshima Campaign, Part 3 (and 3.5): Land Ho!

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Just as the Ōtomo clan forces had begun  mopping up the rebels in the south , a new threat came from the north. Vassals of the Mōri clan on the mainland spotted an opportunity to strike, and so a force under Captain Hiroji was sent out to secure a beachhead as a prelude to an invasion of the island. They took the risky approach of an opposed landing, moving to capture a coastal outpost and thereby challenge Ōtomo control directly. The Ōtomo outpost is an austere one, simply comprising a watchtower to provide early warning of pirate raids. On the beach below are the last crumbling walls of an old estate, built by a long-forgotten nobleman on what was once dry land even at high tide. The Mōri forces would land on the beach directly and attempt to sweep away the defenders in a daring night attack. We ended up playing two consecutive scenarios. The first was to be Seize from the core rules. Three objectives are placed on the table, with victory going to whoever controls the most at the...