A CoC-up for the Books – Burma, 1944
At long last, time to resurrect this blog.
After spending a fair chunk of the last year or so playing what I'd call a prodigious amount of Chain of Command 2, and finally getting to a point over Christmas where I had two opposing armies to field, it seemed like a good time to see if Gareth, one of my usual opponents in Hong Kong, would be interested in having a go. He said yes, and the rest is history.
The two forces would be clashing somewhere along a more open stretch of the India-Burma border in 1944, with an Indian platoon under my command receiving an attack from a Japanese platoon led by Gareth. The scenario would be Mission 2: The Probe (which I find much more useful as an introductory game than Mission 1), which involves the attacker trying to capture an enemy deployment point and exit one of his sections off the table before time runs out. Gareth managed to get the maximum support budget possible (10), while I would get a third of that, plus one to account for different platoon ratings, for a total of 4.* Gareth spent his on a red die (2), a tankette (3), a sniper (2), and a couple of other extras, while I bought an extra PIAT (2) and 18" of barbed wire (2).
*In the handbook, a 1944 Japanese platoon is a +1 and an Indian platoon is a +4 in the rulebook. However, the higher rating for the Indians is due to their having Jungle Warriors, and I'm not quite sure what the reason for the low rating for the Japanese is. I had re-rated all the platoons in the Far East book using the CoC2 Coculator, with adjustments for jungle rules, so 1944-5 Japanese are a +3 while Indians are a +2 without jungle rules in play.
The game
| Covered by fire from the infantry in the wood, Gareth brings out his other two rifle sections in the centre, although his movement rolls leave much to be desired at this early stage... |
| That said, I had one chance to at least complicate Gareth's situation when I deployed one of my rifle sections into close combat against his rightmost section, accompanied by the platoon commander. |
| In the end though, the game would be decided on the left, as Gareth raced his men to the back of the table while I tried desperately to catch them. Unfortunately he had a considerable stockpile of Chain of Command points which which to use Repositions for extra movement. |
| Despite my best efforts, the Japanese got away with it! |
Lesson learned: you may think you can afford to lose a jump-off point in the moment, but you put it there for a reason! Still, Gareth deserves a lot of credit: he managed to carry out effective fire and manoeuvre, save for the bad luck of his lead section coming under fire during a double phase and never really recovering from that. It was a good game and he was interested in continuing, so we'll next have a go at the Delaying Action mission using the same core forces. All being well, I'll have a report on that too.
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