Rumble in the Jungle – More Burma, 1944
Unfortunately, Gareth had a last-minute work meeting on Tuesday so our planned game didn't go ahead, but James from the HKSW came over on Friday and we had a go with my Burma figures. It was James and the HKSW who gave me my first proper introduction to CoC a couple of years ago (though I have vague memories of playing a 1940 game at Abingdon around 2019), so both of us were relatively experienced players and we agreed to include enough woodland to bring jungle rules into play.
After a bit of dicing, we ended up playing Mission 6: Attack on an Objective, with James taking a Japanese platoon on the defence while I had British on the attack. I ended up with a 14 point support budget (which I proceeded to then miscalculate and only spent 12) while James got 10. For my part I went with a Sherman, a sniper, a Red Die, and an adjutant, and had I realised I had two left over I'd probably have grabbed engineers as well. James put everything on two minefields and an anti-tank bunker.
The Game
This was the battlefield: a clearing in the wood with a few huts and a knee-deep creek, the leftmost part of which had been mined by the Japanese. The objective was in the hut on the rising ground on the British left.
| First contact: the British leading elements take some fire from a Japanese LMG team. |
| A Japanese double phase, combined with a lucky 6 on the jungle dice for their first round of fire, let them kill a Bren crewman and inflict 6 shock. |
| As they deployed, they proceeded to throw two grenades, one of which landed right on target, and the other of which landed at the feet of the man who threw it... oops! |
| My depleted lead section was starting to feel the heat as the superior weight of fire from the fresh Japanese section started having real effects. |
| Case in point: one or two Phases later, and I had lost everyone in the section bar the Bren gunner and two SMGs, and my corporal had been stunned. |
| In the third – and ultimately final – double phase that either of us rolled during this game, I started out by bringing up my second section, intending to replicate what James had done. |
| Meanwhile in the centre, I finally had enough command dice to spare that I was able to push that section through up to the fringe. |
| I also had a taste of my own medicine when I, too, dropped a grenade as I was throwing it, and lost one of my precious few Bren loaders. |
Lessons and Reflections
The way that jungle fringe cuts up the battlefield into fully discrete areas I think makes for quite an interesting change, and in narrower strips along the edges of the table it really does make things come down to concentration of firepower at section level. In retrospect, this might have been a good opportunity for James to bring out his grenade dischargers and get some extra fire onto my lead section using the Japanese rules for indirect fire in jungle: an extra 6D6 of high explosive per Phase could have been quite problematic for me.
Once the contours of the right flank became clear, I think my revised plan made some sense: with a Red Die in hand and both Senior Leaders out, I could potentially bring more forces to bear across the table than James could necessarily deal with simultaneously, so with a good command roll I could probably pressure both his infantry on his left and his bunker on his right, whereas, being down one Senior Leader, he would most likely only be able to deal with one side at a time. Had the evening gone on longer I suspect a lucky roll with either his AT gun or his infantry might have turned the tide, but it couldn't so it didn't.
A good game as usual, and good practice for the extended mechanics of the Far East book. Now, if only I could get round to doing up some proper jungle foliage...
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